Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 163 days ago
3 / 10 / 2
K / D / A
41.7%
Kill participation
810.4
Damage / min
10,383g
382.7 gold / min
23
10 placed · 1 cleared
198
7.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPoseidon#027
Rumble · Top
8 / 3 / 7
37.5% KP
21,022
19.3% share
11,654g
172 CS · 6.3/m
Everett#MGL
Briar · Jungle
23 / 3 / 3
65% KP
30,394
27.9% share
17,462g
203 CS · 7.5/m
Caslu mentality#BR1
Heimerdinger · Mid
3 / 0 / 9
30% KP
20,821
19.1% share
13,005g
259 CS · 9.5/m
Edward Sharpe#ATMZ
Vel'Koz · ADC
6 / 5 / 11
42.5% KP
31,719
29.2% share
12,807g
233 CS · 8.6/m
otaldokyoto#2901
Karma · Support
0 / 2 / 24
60% KP
4,794
4.4% share
8,684g
30 CS · 1.1/m
Red side
DefeatGOOD GAME GG XD#0404
Varus · Top
3 / 10 / 2
41.7% KP
21,988
29.6% share
10,383g
198 CS · 7.3/m
dispiei#cura
Talon · Jungle
5 / 10 / 2
58.3% KP
18,364
24.7% share
11,521g
154 CS · 5.7/m
MonoQR#br1
Veigar · Mid
1 / 4 / 4
41.7% KP
9,873
13.3% share
9,886g
246 CS · 9.1/m
KAISERLAUTERN#br10
Smolder · ADC
2 / 6 / 3
41.7% KP
11,924
16.1% share
11,346g
242 CS · 8.9/m
MIB Rico ziks#mib
Annie · Support
1 / 10 / 6
58.3% KP
12,058
16.2% share
6,703g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
