Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 161 days ago
12 / 4 / 12
K / D / A
66.7%
Kill participation
1,208.3
Damage / min
16,416g
484.2 gold / min
30
20 placed · 0 cleared
284
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGOOD GAME GG XD#0404
Lee Sin · Top
12 / 4 / 12
66.7% KP
40,960
27.6% share
16,416g
284 CS · 8.4/m
Leba#nvm
Ambessa · Jungle
6 / 6 / 11
47.2% KP
20,517
13.8% share
13,713g
214 CS · 6.3/m
WaKa KhaZix#BR1
Zed · Mid
13 / 5 / 10
63.9% KP
53,591
36.1% share
17,400g
261 CS · 7.7/m
lov1sky#11111
Kai'Sa · ADC
5 / 5 / 10
41.7% KP
21,591
14.5% share
14,155g
247 CS · 7.3/m
Abbud#Delas
Thresh · Support
0 / 7 / 24
66.7% KP
11,761
7.9% share
10,018g
47 CS · 1.4/m
Red side
DefeatX I N C A R R Y#br1
Xin Zhao · Top
3 / 10 / 8
40.7% KP
26,803
20.1% share
10,177g
213 CS · 6.3/m
flpwip#br1
Ivern · Jungle
4 / 5 / 20
88.9% KP
16,904
12.7% share
13,029g
179 CS · 5.3/m
tung tung satan#diabo
Kassadin · Mid
8 / 10 / 5
48.1% KP
37,156
27.8% share
14,522g
224 CS · 6.6/m
GuinzZ#grizo
Ezreal · ADC
10 / 5 / 7
63% KP
41,295
30.9% share
16,715g
255 CS · 7.5/m
deafen daniboy#cat
Braum · Support
2 / 6 / 19
77.8% KP
11,392
8.5% share
9,638g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
