Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 161 days ago
8 / 2 / 9
K / D / A
51.5%
Kill participation
735.4
Damage / min
10,514g
460.8 gold / min
22
9 placed · 0 cleared
168
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZé neto Haridade#ppk
Gangplank · Top
6 / 4 / 0
46.2% KP
16,711
27.7% share
11,484g
222 CS · 9.7/m
Sainz1#BR1
Zed · Jungle
2 / 7 / 4
46.2% KP
9,023
14.9% share
9,392g
133 CS · 5.8/m
Tutsz#1612
Malzahar · Mid
3 / 7 / 2
38.5% KP
19,514
32.3% share
8,100g
187 CS · 8.2/m
Izanagi#QNY
Smolder · ADC
2 / 7 / 2
30.8% KP
12,421
20.6% share
8,231g
166 CS · 7.3/m
sup melted#br1
Milio · Support
0 / 8 / 5
38.5% KP
2,706
4.5% share
5,470g
16 CS · 0.7/m
Red side
Victory東京酒月世界遊泳tokyosho#egaze
Yasuo · Top
5 / 4 / 5
30.3% KP
11,584
16.9% share
10,630g
176 CS · 7.7/m
HerrscherOfBriar#Riven
Briar · Jungle
10 / 3 / 8
54.5% KP
17,320
25.2% share
12,040g
163 CS · 7.1/m
GOOD GAME GG XD#0404
Aurelion Sol · Mid
8 / 2 / 9
51.5% KP
16,779
24.4% share
10,514g
168 CS · 7.4/m
Nao Vou Dar Rage#Podre
Samira · ADC
10 / 3 / 3
39.4% KP
18,689
27.2% share
12,207g
190 CS · 8.3/m
elker#YYYYY
Rell · Support
0 / 1 / 16
48.5% KP
4,321
6.3% share
6,924g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
