Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 160 days ago
14 / 8 / 13
K / D / A
73%
Kill participation
1,948.9
Damage / min
15,722g
446.4 gold / min
34
12 placed · 8 cleared
197
5.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDantz#00001
Gangplank · Top
8 / 6 / 7
40.5% KP
42,714
22.5% share
17,520g
257 CS · 7.3/m
TwTv Hyoga#cisne
Qiyana · Jungle
9 / 11 / 9
48.6% KP
32,424
17% share
15,763g
242 CS · 6.9/m
GOOD GAME GG XD#0404
Zoe · Mid
14 / 8 / 13
73% KP
68,633
36.1% share
15,722g
197 CS · 5.6/m
Nilec1#br1
Lucian · ADC
6 / 15 / 14
54.1% KP
30,756
16.2% share
15,254g
230 CS · 6.5/m
medo#c c
Nami · Support
0 / 10 / 32
86.5% KP
15,730
8.3% share
10,235g
27 CS · 0.8/m
Red side
VictoryAYELGODLIKEMODE#PIT
Swain · Top
8 / 6 / 14
44.9% KP
40,681
25.1% share
15,556g
254 CS · 7.2/m
Odin#pog
Jarvan IV · Jungle
7 / 10 / 19
53.1% KP
15,937
9.8% share
13,490g
149 CS · 4.2/m
Portuga#Br2
Kayle · Mid
13 / 5 / 9
44.9% KP
37,082
22.9% share
20,380g
323 CS · 9.2/m
FKDNEMQNF#123
Smolder · ADC
17 / 8 / 11
57.1% KP
53,640
33.1% share
20,223g
306 CS · 8.7/m
jiu ji tae#ihtbp
Nautilus · Support
4 / 8 / 23
55.1% KP
14,627
9% share
11,560g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
