Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 160 days ago
16 / 5 / 7
K / D / A
65.7%
Kill participation
1,424.1
Damage / min
17,220g
524.2 gold / min
12
6 placed · 3 cleared
236
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Vayne · Top
9 / 8 / 4
72.2% KP
36,238
35.7% share
13,392g
222 CS · 6.8/m
pinto#peo
Master Yi · Jungle
5 / 6 / 0
27.8% KP
17,392
17.1% share
14,193g
264 CS · 8/m
Starjed#iStar
Vladimir · Mid
2 / 8 / 1
16.7% KP
19,787
19.5% share
11,243g
265 CS · 8.1/m
rip rafalokura#mama
Ashe · ADC
2 / 8 / 4
33.3% KP
16,451
16.2% share
11,675g
237 CS · 7.2/m
pray for paris#0P1UM
Senna · Support
0 / 5 / 8
44.4% KP
11,758
11.6% share
9,188g
54 CS · 1.6/m
Red side
VictoryMaraivilhosa#Neeko
Neeko · Top
4 / 8 / 6
28.6% KP
19,113
16.8% share
9,986g
140 CS · 4.3/m
TwTv Hyoga#cisne
Qiyana · Jungle
10 / 2 / 5
42.9% KP
26,042
22.8% share
18,713g
352 CS · 10.7/m
GOOD GAME GG XD#0404
Sylas · Mid
16 / 5 / 7
65.7% KP
46,782
41% share
17,220g
236 CS · 7.2/m
Papuqkel#Chl
Cassiopeia · ADC
4 / 2 / 10
40% KP
16,523
14.5% share
14,789g
268 CS · 8.2/m
Linnas#BR1
Renata Glasc · Support
1 / 1 / 21
62.9% KP
5,612
4.9% share
10,801g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
