Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 159 days ago
10 / 7 / 16
K / D / A
70.3%
Kill participation
1,019.2
Damage / min
14,473g
454.9 gold / min
27
13 placed · 3 cleared
231
7.3 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Rumble · Top
15 / 4 / 10
51% KP
42,092
29% share
17,923g
272 CS · 8.5/m
till i collapse#suino
Master Yi · Jungle
14 / 10 / 12
53.1% KP
26,526
18.3% share
17,864g
228 CS · 7.2/m
my baddd#BR1
Naafiri · Mid
5 / 11 / 13
36.7% KP
23,160
16% share
12,791g
187 CS · 5.9/m
Kami#BR1
Hwei · ADC
13 / 3 / 12
51% KP
42,852
29.6% share
17,593g
262 CS · 8.2/m
vivizu#caio
Nami · Support
2 / 9 / 24
53.1% KP
10,268
7.1% share
9,868g
20 CS · 0.6/m
Red side
DefeatEradan3#Dan3
Vayne · Top
6 / 14 / 5
29.7% KP
28,248
23.1% share
13,000g
188 CS · 5.9/m
brunindev#TMG
Kindred · Jungle
12 / 14 / 9
56.8% KP
26,131
21.4% share
13,442g
117 CS · 3.7/m
GOOD GAME GG XD#0404
Anivia · Mid
10 / 7 / 16
70.3% KP
32,428
26.6% share
14,473g
231 CS · 7.3/m
listenrussnchill#Uzi
Twitch · ADC
8 / 7 / 5
35.1% KP
24,986
20.5% share
17,582g
311 CS · 9.8/m
Linnas#BR1
Bard · Support
1 / 8 / 18
51.4% KP
10,282
8.4% share
9,083g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
