Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 159 days ago
9 / 5 / 12
K / D / A
58.3%
Kill participation
893.2
Damage / min
14,309g
392.6 gold / min
27
17 placed · 2 cleared
258
7.1 CS / min
Objective control
4
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSUPERSONICS KD#NBA
Vayne · Top
2 / 9 / 9
42.3% KP
37,978
23.4% share
12,461g
247 CS · 6.8/m
Twitch Lord Semi#br1
Rammus · Jungle
4 / 2 / 14
69.2% KP
22,765
14% share
13,893g
232 CS · 6.4/m
lynkez#12345
Tryndamere · Mid
5 / 11 / 3
30.8% KP
31,109
19.1% share
13,897g
275 CS · 7.5/m
rosa#yusi
Kalista · ADC
15 / 7 / 7
84.6% KP
58,623
36.1% share
19,527g
289 CS · 7.9/m
Khattolk#br2
Soraka · Support
0 / 7 / 23
88.5% KP
12,140
7.5% share
10,054g
22 CS · 0.6/m
Red side
VictoryMONTAGEM XONADA#Funk
Anivia · Top
10 / 3 / 10
55.6% KP
53,788
26.3% share
16,903g
271 CS · 7.4/m
Drakehero#BR07
Lillia · Jungle
9 / 2 / 13
61.1% KP
61,365
30% share
16,708g
272 CS · 7.5/m
GOOD GAME GG XD#0404
Lee Sin · Mid
9 / 5 / 12
58.3% KP
32,558
15.9% share
14,309g
258 CS · 7.1/m
sant#0803
Lucian · ADC
5 / 9 / 7
33.3% KP
37,861
18.5% share
16,631g
251 CS · 6.9/m
ProDelta#BR1
Nami · Support
3 / 7 / 23
72.2% KP
18,771
9.2% share
11,838g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
