Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 159 days ago
15 / 2 / 11
K / D / A
66.7%
Kill participation
1,796.1
Damage / min
16,927g
642 gold / min
17
10 placed · 1 cleared
259
9.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBananil Farofa#AABC
Gangplank · Top
5 / 7 / 1
27.3% KP
16,214
22.5% share
10,232g
203 CS · 7.7/m
TMJ gabe#1998
Quinn · Jungle
5 / 9 / 8
59.1% KP
13,634
18.9% share
10,767g
153 CS · 5.8/m
M a t o s a i#Pyke
Sylas · Mid
2 / 7 / 4
27.3% KP
10,254
14.2% share
7,837g
146 CS · 5.5/m
Sanicho#NDMAL
Sivir · ADC
6 / 7 / 3
40.9% KP
18,713
25.9% share
12,158g
216 CS · 8.2/m
nukan#UFG
Karma · Support
4 / 9 / 11
68.2% KP
13,305
18.4% share
8,980g
33 CS · 1.3/m
Red side
Victorylane tax gp#plank
Maokai · Top
0 / 5 / 12
30.8% KP
8,242
7.3% share
8,702g
168 CS · 6.4/m
ordinary love#wae
Wukong · Jungle
4 / 4 / 12
41% KP
11,581
10.2% share
11,878g
216 CS · 8.2/m
GOOD GAME GG XD#0404
Orianna · Mid
15 / 2 / 11
66.7% KP
47,356
41.7% share
16,927g
259 CS · 9.8/m
Torcedor do Avai#6570
Jhin · ADC
14 / 5 / 8
56.4% KP
29,826
26.3% share
13,990g
190 CS · 7.2/m
its about#2119
Morgana · Support
6 / 7 / 13
48.7% KP
16,600
14.6% share
9,523g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
