Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 157 days ago
15 / 7 / 9
K / D / A
52.2%
Kill participation
1,606.4
Damage / min
14,642g
450.5 gold / min
35
13 placed · 2 cleared
190
5.8 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGOOD GAME GG XD#0404
Vayne · Top
15 / 7 / 9
52.2% KP
52,207
33.8% share
14,642g
190 CS · 5.8/m
mzui#br1
Hecarim · Jungle
13 / 7 / 17
65.2% KP
30,822
19.9% share
16,864g
221 CS · 6.8/m
rhyyzin#br1
Ahri · Mid
8 / 8 / 15
50% KP
34,752
22.5% share
15,369g
263 CS · 8.1/m
Ense#adc
Lucian · ADC
7 / 12 / 17
52.2% KP
25,813
16.7% share
12,941g
173 CS · 5.3/m
SUPERSONICS KD#NBA
Nami · Support
3 / 9 / 26
63% KP
10,982
7.1% share
9,929g
23 CS · 0.7/m
Red side
VictoryBrunox1001#br1
Zac · Top
7 / 7 / 13
46.5% KP
18,342
13.3% share
11,897g
140 CS · 4.3/m
jönes#xdxd
Kha'Zix · Jungle
3 / 8 / 5
18.6% KP
17,663
12.8% share
15,675g
245 CS · 7.5/m
ewaske#BR11
Sylas · Mid
16 / 11 / 13
67.4% KP
41,118
29.8% share
15,562g
173 CS · 5.3/m
Morttheus#BR1
Kog'Maw · ADC
12 / 10 / 20
74.4% KP
47,727
34.6% share
20,853g
300 CS · 9.2/m
nukan#UFG
Lulu · Support
5 / 10 / 29
79.1% KP
13,193
9.6% share
11,663g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
