Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 156 days ago
3 / 10 / 3
K / D / A
46.2%
Kill participation
596.9
Damage / min
8,215g
348.3 gold / min
48
35 placed · 6 cleared
28
1.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDe Bruyne 17#city
Tahm Kench · Top
5 / 4 / 11
32.7% KP
16,191
16.5% share
9,536g
125 CS · 5.3/m
medo#c c
Zyra · Jungle
3 / 3 / 13
32.7% KP
10,645
10.9% share
10,212g
184 CS · 7.8/m
Change Storm#BR1
Katarina · Mid
24 / 2 / 6
61.2% KP
39,138
40% share
15,763g
216 CS · 9.2/m
MIKE MALUCO#LOUCO
Jhin · ADC
14 / 0 / 9
46.9% KP
18,242
18.6% share
12,954g
153 CS · 6.5/m
COUTINHO#PVH
Neeko · Support
3 / 4 / 18
42.9% KP
13,679
14% share
8,120g
27 CS · 1.1/m
Red side
DefeatA Dangerous Lyfe#ADL1
Gnar · Top
3 / 8 / 3
46.2% KP
25,463
31.7% share
10,263g
186 CS · 7.9/m
Nilec1#br1
Lee Sin · Jungle
5 / 12 / 1
46.2% KP
10,915
13.6% share
8,703g
116 CS · 4.9/m
wishing on stars#yyz
Hwei · Mid
1 / 5 / 5
46.2% KP
19,416
24.2% share
7,917g
158 CS · 6.7/m
Yukino#KR33
Kai'Sa · ADC
1 / 14 / 2
23.1% KP
10,526
13.1% share
9,309g
160 CS · 6.8/m
GOOD GAME GG XD#0404
Rumble · Support
3 / 10 / 3
46.2% KP
14,077
17.5% share
8,215g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
