Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 156 days ago
3 / 7 / 9
K / D / A
52.2%
Kill participation
975.8
Damage / min
10,240g
363.3 gold / min
25
11 placed · 2 cleared
191
6.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGod Wuk#br2
Tryndamere · Top
6 / 7 / 5
28.9% KP
16,558
14.3% share
10,981g
194 CS · 6.9/m
one day u tire#Yugen
Talon · Jungle
7 / 3 / 11
47.4% KP
28,314
24.5% share
13,579g
229 CS · 8.1/m
Change Storm#BR1
Katarina · Mid
12 / 6 / 8
52.6% KP
28,021
24.2% share
13,273g
172 CS · 6.1/m
GuinzZ#grizo
Xayah · ADC
13 / 5 / 6
50% KP
34,146
29.5% share
16,887g
238 CS · 8.4/m
HojeTaTahmKench#IVERN
Thresh · Support
0 / 3 / 20
52.6% KP
8,696
7.5% share
8,836g
34 CS · 1.2/m
Red side
Defeaté o zaza#i13
Jax · Top
12 / 8 / 1
56.5% KP
40,123
37.4% share
14,865g
194 CS · 6.9/m
banido#6767
Viego · Jungle
5 / 7 / 5
43.5% KP
12,551
11.7% share
12,209g
201 CS · 7.1/m
GOOD GAME GG XD#0404
Rumble · Mid
3 / 7 / 9
52.2% KP
27,501
25.6% share
10,240g
191 CS · 6.8/m
born to kat#miau
Yunara · ADC
0 / 8 / 4
17.4% KP
12,063
11.2% share
9,618g
221 CS · 7.8/m
bardeusa#bardo
Bard · Support
3 / 8 / 12
65.2% KP
15,054
14% share
8,934g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
