Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 154 days ago
10 / 6 / 11
K / D / A
48.8%
Kill participation
1,059
Damage / min
15,379g
482.1 gold / min
27
15 placed · 2 cleared
254
8 CS / min
Objective control
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStingy#top
Rumble · Top
6 / 7 / 12
47.4% KP
32,899
23.4% share
12,491g
211 CS · 6.6/m
Breper#Rengo
Rengar · Jungle
16 / 6 / 11
71.1% KP
41,875
29.8% share
19,278g
244 CS · 7.6/m
Kleverson Fumaça#br1
Akali · Mid
6 / 9 / 8
36.8% KP
24,131
17.1% share
12,420g
189 CS · 5.9/m
Lucão#ADC
Varus · ADC
8 / 13 / 11
50% KP
28,239
20.1% share
16,021g
221 CS · 6.9/m
kadù#MAX5
Nami · Support
2 / 8 / 29
81.6% KP
13,576
9.6% share
10,606g
32 CS · 1/m
Red side
DefeatNear#BR5
Aurora · Top
6 / 6 / 10
37.2% KP
22,446
16.2% share
11,755g
187 CS · 5.9/m
Xinxa#4tree
Graves · Jungle
8 / 6 / 7
34.9% KP
24,437
17.7% share
15,996g
293 CS · 9.2/m
GOOD GAME GG XD#0404
Lee Sin · Mid
10 / 6 / 11
48.8% KP
33,781
24.5% share
15,379g
254 CS · 8/m
valda cui#弄潮逐浪
Twitch · ADC
17 / 10 / 7
55.8% KP
38,320
27.7% share
16,341g
171 CS · 5.4/m
uzent#fifi
Camille · Support
2 / 10 / 16
41.9% KP
19,157
13.9% share
9,803g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
