Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 153 days ago
7 / 6 / 6
K / D / A
32.5%
Kill participation
1,254.1
Damage / min
12,913g
427.8 gold / min
49
14 placed · 5 cleared
255
8.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJOJOJOJOJOESTAR#wry
Olaf · Top
23 / 5 / 7
75% KP
61,404
42.8% share
19,942g
249 CS · 8.2/m
Twitch Lord Semi#br1
Rammus · Jungle
4 / 6 / 13
42.5% KP
15,709
11% share
12,570g
218 CS · 7.2/m
GOOD GAME GG XD#0404
Viktor · Mid
7 / 6 / 6
32.5% KP
37,852
26.4% share
12,913g
255 CS · 8.4/m
IDV Ar3s#IDV
Jinx · ADC
4 / 13 / 9
32.5% KP
17,947
12.5% share
12,727g
186 CS · 6.2/m
Requiem#2505
Lulu · Support
2 / 5 / 22
60% KP
10,523
7.3% share
9,425g
31 CS · 1/m
Red side
DefeatLuks Said#bbzao
Renekton · Top
6 / 12 / 5
31.4% KP
18,551
14.5% share
10,469g
149 CS · 4.9/m
BILLY BUTCHER#XD1
Talon · Jungle
6 / 6 / 13
54.3% KP
29,413
23% share
14,362g
229 CS · 7.6/m
hi im ignesz#br1
Ziggs · Mid
3 / 7 / 10
37.1% KP
20,103
15.7% share
12,181g
258 CS · 8.5/m
Yahallo#2610
Varus · ADC
17 / 5 / 10
77.1% KP
45,623
35.7% share
20,427g
255 CS · 8.4/m
Thurpoppy#Poppy
Camille · Support
3 / 10 / 10
37.1% KP
14,198
11.1% share
8,896g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
