Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 151 days ago
6 / 3 / 5
K / D / A
40.7%
Kill participation
1,072.5
Damage / min
10,451g
456 gold / min
18
10 placed · 0 cleared
178
7.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatakwknight#wauke
Jax · Top
2 / 5 / 0
20% KP
10,975
22.9% share
7,649g
169 CS · 7.4/m
The HalloweeN#Hard
Udyr · Jungle
1 / 7 / 5
60% KP
10,737
22.4% share
7,982g
159 CS · 6.9/m
Chovy#muca
Zed · Mid
1 / 8 / 4
50% KP
13,330
27.8% share
7,550g
135 CS · 5.9/m
Bispo#Dudu
Aphelios · ADC
1 / 5 / 2
30% KP
7,848
16.4% share
8,395g
201 CS · 8.8/m
k1tsuy#YLD
Milio · Support
5 / 2 / 1
60% KP
5,107
10.6% share
6,783g
37 CS · 1.6/m
Red side
Victoryquero injustica#feIca
Jayce · Top
3 / 3 / 7
37% KP
21,645
25.8% share
10,855g
209 CS · 9.1/m
BILLY BUTCHER#XD1
Talon · Jungle
12 / 2 / 5
63% KP
20,693
24.6% share
13,222g
190 CS · 8.3/m
GOOD GAME GG XD#0404
Rumble · Mid
6 / 3 / 5
40.7% KP
24,579
29.3% share
10,451g
178 CS · 7.8/m
Muhammad Sumbul#FS2C
Varus · ADC
4 / 2 / 8
44.4% KP
10,991
13.1% share
11,852g
217 CS · 9.5/m
nukan#UFG
Nami · Support
2 / 0 / 15
63% KP
6,057
7.2% share
7,665g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
