Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 151 days ago
7 / 5 / 13
K / D / A
47.6%
Kill participation
1,104.6
Damage / min
12,017g
424.9 gold / min
23
11 placed · 2 cleared
198
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShuu#FF14
Aatrox · Top
0 / 12 / 2
11.8% KP
7,519
8.5% share
8,161g
138 CS · 4.9/m
Drakehero#BR07
Vi · Jungle
5 / 7 / 6
64.7% KP
16,422
18.6% share
11,857g
184 CS · 6.5/m
Nukenin#n k
Ahri · Mid
4 / 7 / 7
64.7% KP
23,655
26.8% share
12,020g
194 CS · 6.9/m
miss u everyday#1807
Ezreal · ADC
6 / 9 / 5
64.7% KP
35,735
40.5% share
13,814g
253 CS · 8.9/m
shine on#shay
Janna · Support
2 / 8 / 8
58.8% KP
4,830
5.5% share
8,595g
38 CS · 1.3/m
Red side
Victorykazzuto#kzzt
Yone · Top
9 / 4 / 6
35.7% KP
27,139
21.9% share
13,268g
241 CS · 8.5/m
FURIA Tatu#10y
Lee Sin · Jungle
11 / 3 / 18
69% KP
25,633
20.6% share
14,302g
213 CS · 7.5/m
GOOD GAME GG XD#0404
Rumble · Mid
7 / 5 / 13
47.6% KP
31,242
25.2% share
12,017g
198 CS · 7/m
zep ta bravo#BR1
Seraphine · ADC
9 / 3 / 16
59.5% KP
28,190
22.7% share
13,745g
196 CS · 6.9/m
KOGA#HERO
Nami · Support
6 / 3 / 27
78.6% KP
11,994
9.7% share
10,040g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
