Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 151 days ago
12 / 3 / 16
K / D / A
77.8%
Kill participation
1,283.4
Damage / min
15,925g
538.3 gold / min
21
9 placed · 0 cleared
248
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatarros#br1
Zaahen · Top
2 / 8 / 2
19% KP
23,885
20.8% share
10,781g
248 CS · 8.4/m
Back To Black#Amy W
Master Yi · Jungle
15 / 7 / 3
85.7% KP
41,757
36.3% share
20,187g
254 CS · 8.6/m
PRAGA EGÍPCIA#ahh
Qiyana · Mid
3 / 11 / 6
42.9% KP
16,637
14.5% share
11,308g
192 CS · 6.5/m
Pandion#Apus
Brand · ADC
0 / 6 / 7
33.3% KP
22,559
19.6% share
10,309g
222 CS · 7.5/m
otaldokyoto#2901
Nami · Support
1 / 4 / 11
57.1% KP
10,124
8.8% share
7,802g
31 CS · 1/m
Red side
VictoryKaumaco#OdD
Dr. Mundo · Top
8 / 3 / 6
38.9% KP
30,974
26.5% share
14,261g
246 CS · 8.3/m
Thierry Henry#hzk
Kayn · Jungle
7 / 7 / 7
38.9% KP
16,847
14.4% share
14,330g
243 CS · 8.2/m
GOOD GAME GG XD#0404
Rumble · Mid
12 / 3 / 16
77.8% KP
37,966
32.5% share
15,925g
248 CS · 8.4/m
GuinzZ#grizo
Ezreal · ADC
3 / 4 / 14
47.2% KP
16,982
14.5% share
14,034g
232 CS · 7.8/m
Jojos#8306
Bard · Support
6 / 4 / 16
61.1% KP
14,012
12% share
11,105g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
