Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 151 days ago
6 / 3 / 8
K / D / A
48.3%
Kill participation
694.1
Damage / min
11,358g
455.5 gold / min
24
11 placed · 0 cleared
193
7.7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
K'Sante · Top
1 / 5 / 3
21.1% KP
15,696
21.4% share
8,431g
176 CS · 7.1/m
Asteek#Asték
Quinn · Jungle
11 / 4 / 1
63.2% KP
20,977
28.6% share
14,417g
164 CS · 6.6/m
PRAGA EGÍPCIA#ahh
Taliyah · Mid
1 / 5 / 6
36.8% KP
14,299
19.5% share
8,308g
177 CS · 7.1/m
só jogo level 6#vayne
Sivir · ADC
3 / 9 / 6
47.4% KP
12,525
17.1% share
10,270g
178 CS · 7.1/m
dudobre#kiro
Sona · Support
3 / 6 / 10
68.4% KP
9,830
13.4% share
8,599g
30 CS · 1.2/m
Red side
Victoryonewaylife work#more
Aurora · Top
1 / 4 / 7
27.6% KP
16,733
18.2% share
8,495g
184 CS · 7.4/m
ghost town#welly
Kayn · Jungle
12 / 6 / 4
55.2% KP
19,347
21.1% share
14,507g
165 CS · 6.6/m
GOOD GAME GG XD#0404
Rumble · Mid
6 / 3 / 8
48.3% KP
17,307
18.9% share
11,358g
193 CS · 7.7/m
Carryys2#최기명
Jinx · ADC
8 / 4 / 12
69% KP
29,990
32.7% share
13,989g
243 CS · 9.7/m
Mathrey2#2000
Nami · Support
2 / 3 / 16
62.1% KP
8,387
9.1% share
7,909g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
