Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 150 days ago
10 / 2 / 6
K / D / A
64%
Kill participation
1,336.7
Damage / min
8,074g
524.3 gold / min
5
3 placed · 1 cleared
126
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySPH Indra#LTAS
Ambessa · Top
3 / 4 / 2
20% KP
8,852
17% share
5,834g
109 CS · 7.1/m
capybara#eloy
Aatrox · Jungle
10 / 1 / 2
48% KP
13,369
25.6% share
8,473g
132 CS · 8.6/m
GOOD GAME GG XD#0404
Rumble · Mid
10 / 2 / 6
64% KP
20,585
39.4% share
8,074g
126 CS · 8.2/m
unknown player#1751
Jinx · ADC
1 / 3 / 2
12% KP
5,293
10.1% share
7,153g
136 CS · 8.8/m
SrMercandeli#1918
Lulu · Support
1 / 0 / 9
40% KP
4,088
7.8% share
5,275g
29 CS · 1.9/m
Red side
DefeatXoraV1#br1
Xin Zhao · Top
4 / 6 / 1
50% KP
14,030
37.4% share
6,581g
107 CS · 6.9/m
Yondaime#黄色い稲妻
Fizz · Jungle
4 / 3 / 0
40% KP
4,063
10.8% share
6,796g
96 CS · 6.2/m
caiozera#케인 사신
Draven · Mid
0 / 7 / 2
20% KP
6,116
16.3% share
4,541g
98 CS · 6.4/m
Son Goku#カカロット
Smolder · ADC
0 / 3 / 3
30% KP
5,858
15.6% share
4,750g
97 CS · 6.3/m
7REX Hakari#愛憎の影
Camille · Support
2 / 6 / 3
50% KP
7,414
19.8% share
4,325g
10 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
