Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 148 days ago
7 / 5 / 14
K / D / A
50%
Kill participation
1,384.3
Damage / min
12,996g
453.9 gold / min
23
11 placed · 2 cleared
216
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzep ta bravo#BR1
Lissandra · Top
7 / 11 / 5
48% KP
18,829
20.3% share
12,188g
194 CS · 6.8/m
cemetery drive#011
Viego · Jungle
2 / 10 / 7
36% KP
12,163
13.1% share
9,312g
133 CS · 4.6/m
cueca#cocoo
Anivia · Mid
8 / 7 / 7
60% KP
23,030
24.9% share
12,427g
210 CS · 7.3/m
azizam#best
Ezreal · ADC
7 / 9 / 3
40% KP
28,898
31.2% share
14,427g
217 CS · 7.6/m
kadù#MAX5
Thresh · Support
1 / 5 / 19
80% KP
9,657
10.4% share
9,230g
41 CS · 1.4/m
Red side
Victorywinwinwin#KR07
Ashe · Top
12 / 4 / 10
52.4% KP
34,562
23.8% share
16,492g
270 CS · 9.4/m
O GENIO BRANCO#29K
Hecarim · Jungle
6 / 5 / 7
31% KP
18,301
12.6% share
13,583g
261 CS · 9.1/m
GOOD GAME GG XD#0404
Hwei · Mid
7 / 5 / 14
50% KP
39,638
27.2% share
12,996g
216 CS · 7.5/m
Psycho Killer#04I29
Karthus · ADC
8 / 7 / 9
40.5% KP
28,193
19.4% share
13,450g
217 CS · 7.6/m
Saku Gabimaru#Svero
Sona · Support
9 / 5 / 20
69% KP
24,795
17% share
11,475g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
