Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 146 days ago
14 / 7 / 11
K / D / A
86.2%
Kill participation
1,311.2
Damage / min
17,352g
582.6 gold / min
10
7 placed · 1 cleared
271
9.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPortuga#Br2
Kayle · Top
4 / 2 / 4
27.6% KP
27,797
23% share
14,137g
297 CS · 10/m
É o Meltas#8888
Kha'Zix · Jungle
6 / 6 / 8
48.3% KP
21,296
17.6% share
15,058g
222 CS · 7.5/m
ALOPRASPRIMEMODE#GOAT
Yone · Mid
10 / 5 / 5
51.7% KP
42,631
35.2% share
15,923g
298 CS · 10/m
Kotóba Nokano#0909
Jhin · ADC
8 / 10 / 3
37.9% KP
19,020
15.7% share
13,132g
197 CS · 6.6/m
Tral#death
Thresh · Support
1 / 6 / 12
44.8% KP
10,351
8.5% share
8,540g
27 CS · 0.9/m
Red side
Defeatrei da favela#phoda
Gangplank · Top
2 / 7 / 6
27.6% KP
13,829
13.4% share
10,825g
226 CS · 7.6/m
Ghost#TWTV7
Talon · Jungle
7 / 4 / 6
44.8% KP
23,461
22.8% share
15,957g
238 CS · 8/m
Brunox1001#br1
Zac · Mid
2 / 5 / 7
31% KP
14,434
14% share
9,998g
190 CS · 6.4/m
GOOD GAME GG XD#0404
Ezreal · ADC
14 / 7 / 11
86.2% KP
39,051
37.9% share
17,352g
271 CS · 9.1/m
Naughty#Loss
Nautilus · Support
4 / 6 / 20
82.8% KP
12,225
11.9% share
9,574g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
