Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 145 days ago
11 / 3 / 3
K / D / A
53.8%
Kill participation
798.5
Damage / min
13,595g
510.1 gold / min
35
13 placed · 6 cleared
215
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlack Noir#Shen
Ornn · Top
2 / 1 / 8
38.5% KP
8,512
11.1% share
9,912g
147 CS · 5.5/m
heartbeat#saint
Zaahen · Jungle
8 / 4 / 4
46.2% KP
16,619
21.6% share
12,321g
184 CS · 6.9/m
GOOD GAME GG XD#0404
Syndra · Mid
11 / 3 / 3
53.8% KP
21,279
27.7% share
13,595g
215 CS · 8.1/m
Expedition Zero#NOOB
Ezreal · ADC
3 / 3 / 8
42.3% KP
22,264
29% share
11,044g
189 CS · 7.1/m
NKZ Reach#SONA
Sona · Support
2 / 1 / 17
73.1% KP
8,153
10.6% share
9,383g
30 CS · 1.1/m
Red side
Defeat7REX Hakari#愛憎の影
Twisted Fate · Top
3 / 7 / 1
33.3% KP
19,276
24.1% share
12,018g
200 CS · 7.5/m
Miragem#KR3
Viego · Jungle
5 / 7 / 5
83.3% KP
14,711
18.4% share
12,223g
204 CS · 7.7/m
Olkaida#RJ021
Aurelion Sol · Mid
4 / 3 / 3
58.3% KP
19,150
23.9% share
9,675g
194 CS · 7.3/m
girlfromnowhere#66666
Ashe · ADC
0 / 5 / 7
58.3% KP
20,336
25.4% share
9,100g
195 CS · 7.3/m
Khattolk#br2
Lulu · Support
0 / 4 / 6
50% KP
6,567
8.2% share
6,345g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
