Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 140 days ago
10 / 5 / 8
K / D / A
54.5%
Kill participation
1,277.5
Damage / min
12,502g
554.4 gold / min
16
7 placed · 1 cleared
198
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDonatello#Top
K'Sante · Top
4 / 4 / 4
44.4% KP
22,922
33.4% share
8,509g
150 CS · 6.7/m
Frankie Cosmos#BR1
Lillia · Jungle
4 / 5 / 6
55.6% KP
11,465
16.7% share
9,114g
149 CS · 6.6/m
SF6 PLAYER#ferps
Ekko · Mid
5 / 8 / 2
38.9% KP
16,881
24.6% share
9,724g
177 CS · 7.8/m
frosch#ddzn
Caitlyn · ADC
2 / 7 / 3
27.8% KP
8,754
12.8% share
9,139g
174 CS · 7.7/m
Kutcha#BR1
Shen · Support
3 / 9 / 7
55.6% KP
8,525
12.4% share
6,683g
27 CS · 1.2/m
Red side
VictoryMajinxop#br1
Sion · Top
2 / 5 / 7
27.3% KP
13,439
14.8% share
8,556g
148 CS · 6.6/m
Crimewave#CCC
Nunu & Willump · Jungle
7 / 1 / 8
45.5% KP
14,974
16.5% share
10,794g
185 CS · 8.2/m
GOOD GAME GG XD#0404
Yasuo · Mid
10 / 5 / 8
54.5% KP
28,807
31.7% share
12,502g
198 CS · 8.8/m
DISTANCE#br1
Draven · ADC
9 / 3 / 10
57.6% KP
23,260
25.6% share
14,685g
196 CS · 8.7/m
Morttheus#BR1
Nautilus · Support
5 / 4 / 16
63.6% KP
10,515
11.6% share
8,595g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
