Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 138 days ago
20 / 5 / 14
K / D / A
64.2%
Kill participation
1,150.8
Damage / min
16,661g
557.2 gold / min
22
10 placed · 4 cleared
208
7 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymodly#BR1
Gnar · Top
4 / 6 / 10
26.4% KP
25,405
18.1% share
12,607g
209 CS · 7/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
4 / 3 / 16
37.7% KP
16,155
11.5% share
13,049g
234 CS · 7.8/m
GOOD GAME GG XD#0404
Cassiopeia · Mid
20 / 5 / 14
64.2% KP
34,410
24.6% share
16,661g
208 CS · 7/m
titanzeraaa#r10
Kai'Sa · ADC
22 / 8 / 13
66% KP
53,581
38.2% share
20,809g
259 CS · 8.7/m
unknown player#1751
Nautilus · Support
3 / 8 / 21
45.3% KP
10,599
7.6% share
9,299g
20 CS · 0.7/m
Red side
DefeatVictor Viktor#222
Viktor · Top
4 / 10 / 6
33.3% KP
38,156
28.5% share
11,761g
202 CS · 6.8/m
paiN Levi#zin
Wukong · Jungle
13 / 5 / 10
76.7% KP
29,003
21.7% share
15,954g
192 CS · 6.4/m
roberth gabriel#sla
Vayne · Mid
7 / 10 / 6
43.3% KP
21,464
16% share
11,738g
153 CS · 5.1/m
kim#kira
Vel'Koz · ADC
3 / 15 / 14
56.7% KP
29,682
22.2% share
11,440g
192 CS · 6.4/m
Tutusl#BR1
Neeko · Support
3 / 14 / 10
43.3% KP
15,506
11.6% share
8,427g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
