Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 130 days ago
22 / 1 / 5
K / D / A
73%
Kill participation
1,649.1
Damage / min
19,165g
659.3 gold / min
35
13 placed · 4 cleared
251
8.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKamus Setro#br1
Zed · Top
2 / 8 / 0
9.5% KP
11,850
12.8% share
9,922g
211 CS · 7.3/m
revy#ana
Talon · Jungle
6 / 5 / 11
81% KP
22,254
24.1% share
14,104g
236 CS · 8.1/m
nini#kat
Katarina · Mid
8 / 8 / 5
61.9% KP
20,842
22.5% share
11,088g
156 CS · 5.4/m
Psycho Killer#04I29
Karthus · ADC
4 / 9 / 9
61.9% KP
28,437
30.7% share
12,035g
238 CS · 8.2/m
PEDRÃO ENCANADOR#BARDO
Bard · Support
1 / 7 / 11
57.1% KP
9,147
9.9% share
7,519g
23 CS · 0.8/m
Red side
Victoryohmlatl#tekk
Qiyana · Top
7 / 4 / 3
27% KP
19,775
18.7% share
13,686g
249 CS · 8.6/m
Lobato#surf
Taliyah · Jungle
5 / 5 / 12
45.9% KP
15,377
14.6% share
11,623g
176 CS · 6.1/m
GOOD GAME GG XD#0404
Jayce · Mid
22 / 1 / 5
73% KP
47,933
45.4% share
19,165g
251 CS · 8.6/m
catholic slayer#demon
Kai'Sa · ADC
3 / 7 / 10
35.1% KP
17,808
16.9% share
12,003g
234 CS · 8.1/m
Bunny Angel#Angel
Soraka · Support
0 / 4 / 23
62.2% KP
4,638
4.4% share
8,893g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
