Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 129 days ago
8 / 9 / 7
K / D / A
57.7%
Kill participation
1,059.1
Damage / min
10,618g
451.8 gold / min
24
8 placed · 4 cleared
131
5.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPETRUS#OWO
Gragas · Top
8 / 2 / 14
48.9% KP
23,412
21.9% share
9,989g
130 CS · 5.5/m
girlfromnowhere#66666
Vayne · Jungle
7 / 5 / 11
40% KP
12,166
11.4% share
10,956g
177 CS · 7.5/m
Dioge#2002
Cassiopeia · Mid
10 / 8 / 13
51.1% KP
26,389
24.7% share
10,903g
172 CS · 7.3/m
chill guy#lgo
Sivir · ADC
14 / 4 / 12
57.8% KP
29,327
27.5% share
17,634g
262 CS · 11.1/m
Lingrurys#br1
Senna · Support
6 / 7 / 24
66.7% KP
15,393
14.4% share
10,162g
30 CS · 1.3/m
Red side
Defeathero kenzan#111
Akali · Top
8 / 7 / 3
42.3% KP
25,757
29.9% share
10,401g
148 CS · 6.3/m
Pixel#NUNU
Nunu & Willump · Jungle
2 / 12 / 8
38.5% KP
9,107
10.6% share
8,032g
100 CS · 4.3/m
GOOD GAME GG XD#0404
Camille · Mid
8 / 9 / 7
57.7% KP
24,888
28.9% share
10,618g
131 CS · 5.6/m
gordamber#açai
Tristana · ADC
7 / 7 / 4
42.3% KP
17,807
20.7% share
12,696g
180 CS · 7.7/m
falling cold#55555
Nautilus · Support
1 / 10 / 11
46.2% KP
8,513
9.9% share
7,525g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
