Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 126 days ago
7 / 6 / 8
K / D / A
57.7%
Kill participation
886.2
Damage / min
14,757g
431.5 gold / min
26
13 placed · 1 cleared
277
8.1 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Duelista#ruins
Jax · Top
16 / 4 / 0
45.7% KP
34,291
27.3% share
19,849g
292 CS · 8.5/m
kamui#king
Rek'Sai · Jungle
12 / 3 / 5
48.6% KP
21,495
17.1% share
15,539g
212 CS · 6.2/m
Kairos748#동기 부여
Ahri · Mid
4 / 5 / 8
34.3% KP
21,827
17.4% share
13,446g
239 CS · 7/m
Lua88#3777
Ezreal · ADC
1 / 6 / 7
22.9% KP
24,602
19.6% share
13,706g
260 CS · 7.6/m
Portuga#Br2
Xerath · Support
2 / 8 / 14
45.7% KP
23,482
18.7% share
10,256g
37 CS · 1.1/m
Red side
Defeatkpcjk#BR1
Aatrox · Top
2 / 9 / 2
15.4% KP
13,738
11.4% share
12,675g
266 CS · 7.8/m
Withdrawn#1234
Kayn · Jungle
10 / 4 / 6
61.5% KP
29,347
24.3% share
18,117g
252 CS · 7.4/m
GOOD GAME GG XD#0404
Lux · Mid
7 / 6 / 8
57.7% KP
30,309
25.1% share
14,757g
277 CS · 8.1/m
frosch#ddzn
Brand · ADC
2 / 6 / 9
42.3% KP
29,119
24.1% share
13,786g
284 CS · 8.3/m
Flyrenn#BR1
Senna · Support
5 / 11 / 11
61.5% KP
18,104
15% share
11,198g
59 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
