Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 125 days ago
11 / 12 / 11
K / D / A
48.9%
Kill participation
1,220.3
Damage / min
15,782g
441.2 gold / min
33
13 placed · 4 cleared
250
7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGOOD GAME GG XD#0404
Jayce · Top
11 / 12 / 11
48.9% KP
43,647
23.1% share
15,782g
250 CS · 7/m
Miragem#KR3
Lee Sin · Jungle
17 / 7 / 12
64.4% KP
40,167
21.2% share
18,230g
201 CS · 5.6/m
pepe gaming#br1
Malphite · Mid
7 / 9 / 18
55.6% KP
31,632
16.7% share
14,190g
189 CS · 5.3/m
RagZark#RAG
Singed · ADC
9 / 7 / 22
68.9% KP
58,884
31.1% share
18,622g
298 CS · 8.3/m
Damage#xdd
Alistar · Support
1 / 7 / 32
73.3% KP
14,992
7.9% share
10,098g
30 CS · 0.8/m
Red side
VictorySuperCleber#Super
Vladimir · Top
10 / 8 / 17
64.3% KP
59,042
30.5% share
16,598g
241 CS · 6.7/m
rank 1#2304
Nasus · Jungle
7 / 7 / 19
61.9% KP
34,022
17.6% share
16,334g
205 CS · 5.7/m
my heart#2306
Riven · Mid
9 / 10 / 12
50% KP
33,645
17.4% share
17,980g
235 CS · 6.6/m
Yukino#KR33
Kalista · ADC
10 / 11 / 11
50% KP
40,179
20.8% share
19,809g
315 CS · 8.8/m
miss u everyday#1807
Camille · Support
6 / 9 / 11
40.5% KP
26,393
13.7% share
13,338g
64 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
