Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 123 days ago
6 / 9 / 13
K / D / A
61.3%
Kill participation
1,043.3
Damage / min
13,762g
454.7 gold / min
20
10 placed · 2 cleared
255
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTepeu#TPU
Ornn · Top
8 / 5 / 5
41.9% KP
31,155
21.9% share
12,715g
211 CS · 7/m
diabolical reaps#tepes
Talon · Jungle
6 / 10 / 11
54.8% KP
31,930
22.4% share
12,219g
180 CS · 5.9/m
GOOD GAME GG XD#0404
Ryze · Mid
6 / 9 / 13
61.3% KP
31,577
22.2% share
13,762g
255 CS · 8.4/m
Lucão#ADC
Ezreal · ADC
11 / 7 / 2
41.9% KP
30,104
21.2% share
14,178g
177 CS · 5.8/m
rotten beauty#069
Bard · Support
0 / 11 / 16
51.6% KP
17,562
12.3% share
8,433g
29 CS · 1/m
Red side
Victorywhy always me#2009
Gragas · Top
6 / 9 / 6
28.6% KP
29,633
18.2% share
12,017g
167 CS · 5.5/m
PRIME INEFAVEL#AURA
Aatrox · Jungle
12 / 2 / 6
42.9% KP
36,432
22.4% share
15,258g
226 CS · 7.5/m
Infinity1#BR2
Ekko · Mid
9 / 7 / 11
47.6% KP
28,853
17.8% share
13,978g
220 CS · 7.3/m
Kojima#ゲツヨウビ
Varus · ADC
10 / 5 / 10
47.6% KP
49,322
30.4% share
17,983g
287 CS · 9.5/m
murilao2#0002
Pyke · Support
5 / 8 / 16
50% KP
18,164
11.2% share
10,265g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
