Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 116 days ago
2 / 8 / 10
K / D / A
42.9%
Kill participation
990.8
Damage / min
9,523g
345.9 gold / min
19
10 placed · 1 cleared
188
6.8 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
15 / 2 / 9
58.5% KP
39,853
30.8% share
16,044g
225 CS · 8.2/m
little spaceship#focus
Jarvan IV · Jungle
2 / 9 / 18
48.8% KP
18,683
14.4% share
13,212g
197 CS · 7.2/m
jitae01#jitae
Irelia · Mid
12 / 8 / 4
39% KP
32,232
24.9% share
14,466g
241 CS · 8.8/m
Quinn#zinha
Seraphine · ADC
7 / 7 / 10
41.5% KP
23,801
18.4% share
13,320g
215 CS · 7.8/m
konseki#knsk
Pyke · Support
5 / 2 / 12
41.5% KP
14,896
11.5% share
11,384g
30 CS · 1.1/m
Red side
DefeatGuizorPET#PET
Gangplank · Top
3 / 13 / 5
28.6% KP
23,867
20% share
11,720g
217 CS · 7.9/m
ЛипКинг#Tavas
Rengar · Jungle
11 / 7 / 7
64.3% KP
26,467
22.2% share
13,801g
188 CS · 6.8/m
GOOD GAME GG XD#0404
Galio · Mid
2 / 8 / 10
42.9% KP
27,279
22.9% share
9,523g
188 CS · 6.8/m
LuanziN#2500
Caitlyn · ADC
6 / 7 / 6
42.9% KP
23,779
20% share
13,596g
247 CS · 9/m
uzent#fifi
Nidalee · Support
6 / 6 / 16
78.6% KP
17,697
14.9% share
9,835g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
