Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 110 days ago
7 / 7 / 4
K / D / A
52.4%
Kill participation
1,062.6
Damage / min
8,383g
367.1 gold / min
10
6 placed · 1 cleared
141
6.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Ambessa · Top
6 / 1 / 7
44.8% KP
22,314
24.7% share
12,286g
225 CS · 9.9/m
Hin#aniki
Viego · Jungle
7 / 3 / 8
51.7% KP
11,544
12.8% share
12,446g
190 CS · 8.3/m
Nukenin#n k
Katarina · Mid
4 / 5 / 8
41.4% KP
19,874
22% share
9,295g
147 CS · 6.4/m
Kina#00021
Draven · ADC
11 / 4 / 5
55.2% KP
31,319
34.6% share
16,586g
204 CS · 8.9/m
medo#c c
Soraka · Support
1 / 8 / 14
51.7% KP
5,382
6% share
7,576g
27 CS · 1.2/m
Red side
DefeatSAAD#JNG
Pantheon · Top
3 / 5 / 3
28.6% KP
11,782
17.5% share
8,030g
144 CS · 6.3/m
Detas#Avê
Lee Sin · Jungle
9 / 6 / 3
57.1% KP
12,474
18.5% share
10,457g
159 CS · 7/m
GOOD GAME GG XD#0404
Locke · Mid
7 / 7 / 4
52.4% KP
24,262
36% share
8,383g
141 CS · 6.2/m
Klauszembergg#Klaus
Lucian · ADC
2 / 8 / 6
38.1% KP
14,643
21.7% share
8,402g
160 CS · 7/m
yusuke#sup
Milio · Support
0 / 3 / 15
71.4% KP
4,307
6.4% share
6,396g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
