Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 109 days ago
13 / 7 / 14
K / D / A
50.9%
Kill participation
1,136.9
Damage / min
16,952g
518.1 gold / min
27
11 placed · 3 cleared
261
8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPontoDoiss#br1
Gnar · Top
9 / 10 / 12
39.6% KP
33,216
19.8% share
14,049g
185 CS · 5.7/m
LEV Booki#DBECT
Jarvan IV · Jungle
13 / 12 / 21
64.2% KP
28,875
17.3% share
15,900g
161 CS · 4.9/m
GOOD GAME GG XD#0404
Lissandra · Mid
13 / 7 / 14
50.9% KP
37,197
22.2% share
16,952g
261 CS · 8/m
chill guy#lgo
Lucian · ADC
6 / 14 / 16
41.5% KP
31,445
18.8% share
15,749g
208 CS · 6.4/m
Benvi#LOL
Camille · Support
12 / 15 / 15
50.9% KP
36,637
21.9% share
14,198g
44 CS · 1.3/m
Red side
VictoryTOPKING#1009
Yasuo · Top
6 / 11 / 7
22.4% KP
29,116
15.3% share
15,211g
280 CS · 8.6/m
Ricardo#058
Kayn · Jungle
14 / 11 / 12
44.8% KP
36,257
19.1% share
16,412g
204 CS · 6.2/m
Klein Moretti 小丑#Ryuu
Sylas · Mid
11 / 12 / 10
36.2% KP
33,300
17.5% share
15,211g
200 CS · 6.1/m
titanzeraaa#r10
Ezreal · ADC
21 / 11 / 14
60.3% KP
64,009
33.7% share
21,141g
228 CS · 7/m
Quantum#BR2
Bard · Support
6 / 8 / 28
58.6% KP
27,078
14.3% share
13,091g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
