Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 109 days ago
5 / 10 / 12
K / D / A
65.4%
Kill participation
808.9
Damage / min
9,073g
370.8 gold / min
63
30 placed · 4 cleared
22
0.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatN I H I L メ#CDRP
Rek'Sai · Top
2 / 5 / 3
19.2% KP
7,846
9.4% share
9,293g
189 CS · 7.7/m
Baby Levi#tutu
Shyvana · Jungle
11 / 7 / 4
57.7% KP
20,612
24.6% share
12,302g
183 CS · 7.5/m
SuperCleber#Super
Zed · Mid
5 / 9 / 9
53.8% KP
20,608
24.6% share
9,715g
183 CS · 7.5/m
Lua#Couto
Zoe · ADC
3 / 6 / 8
42.3% KP
15,040
17.9% share
9,695g
170 CS · 6.9/m
GOOD GAME GG XD#0404
Camille · Support
5 / 10 / 12
65.4% KP
19,791
23.6% share
9,073g
22 CS · 0.9/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
9 / 3 / 9
51.4% KP
38,068
34.1% share
14,566g
236 CS · 9.6/m
Kohls#peace
Hecarim · Jungle
8 / 8 / 8
45.7% KP
23,819
21.3% share
12,366g
204 CS · 8.3/m
Nightmare#Tp1
Syndra · Mid
6 / 6 / 5
31.4% KP
14,569
13.1% share
11,132g
181 CS · 7.4/m
titanzeraaa#r10
Jinx · ADC
11 / 5 / 6
48.6% KP
28,957
25.9% share
13,677g
211 CS · 8.6/m
KauamReiDelas xD#GP 1
Braum · Support
1 / 4 / 20
60% KP
6,200
5.6% share
8,753g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
