Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 109 days ago
5 / 6 / 0
K / D / A
29.4%
Kill participation
938.1
Damage / min
10,534g
449.2 gold / min
14
7 placed · 1 cleared
228
9.7 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
10 / 0 / 10
44.4% KP
36,015
26.3% share
11,514g
164 CS · 7/m
Baby Levi#tutu
Rek'Sai · Jungle
9 / 2 / 8
37.8% KP
21,396
15.6% share
11,154g
160 CS · 6.8/m
Techy#777
Kassadin · Mid
4 / 3 / 3
15.6% KP
17,251
12.6% share
10,747g
175 CS · 7.5/m
titanzeraaa#r10
Sivir · ADC
12 / 6 / 11
51.1% KP
37,248
27.2% share
15,801g
212 CS · 9/m
iHallowind#br1
Qiyana · Support
10 / 6 / 12
48.9% KP
24,931
18.2% share
10,862g
44 CS · 1.9/m
Red side
DefeatSuperCleber#Super
Viktor · Top
1 / 12 / 1
11.8% KP
10,166
13.4% share
6,826g
156 CS · 6.7/m
Kohls#peace
Dr. Mundo · Jungle
2 / 5 / 1
17.6% KP
12,918
17% share
8,344g
170 CS · 7.2/m
GOOD GAME GG XD#0404
Renekton · Mid
5 / 6 / 0
29.4% KP
21,998
28.9% share
10,534g
228 CS · 9.7/m
shhh be quiet#1996
Ezreal · ADC
3 / 12 / 7
58.8% KP
22,177
29.1% share
9,887g
150 CS · 6.4/m
psz niinim brtt#pipey
Nautilus · Support
6 / 10 / 5
64.7% KP
8,835
11.6% share
8,215g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
