Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 109 days ago
11 / 7 / 14
K / D / A
54.3%
Kill participation
797.4
Damage / min
15,515g
467.1 gold / min
53
21 placed · 3 cleared
224
6.7 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhundrdsilentways#wiken
Vayne · Top
17 / 5 / 6
54.8% KP
44,397
27.4% share
18,414g
300 CS · 9/m
seto#temon
Jarvan IV · Jungle
3 / 13 / 25
66.7% KP
19,039
11.8% share
12,611g
161 CS · 4.8/m
Kramer#Lucas
Akali · Mid
12 / 12 / 10
52.4% KP
42,300
26.1% share
15,336g
196 CS · 5.9/m
Velaryth#348
Kai'Sa · ADC
9 / 6 / 10
45.2% KP
35,902
22.2% share
17,770g
252 CS · 7.6/m
MAZE Peroba#Gemas
Sylas · Support
1 / 10 / 21
52.4% KP
20,229
12.5% share
9,906g
26 CS · 0.8/m
Red side
DefeatN I H I L メ#CDRP
Aatrox · Top
8 / 10 / 8
34.8% KP
24,451
15.9% share
12,406g
198 CS · 6/m
GOOD GAME GG XD#0404
Vi · Jungle
11 / 7 / 14
54.3% KP
26,486
17.2% share
15,515g
224 CS · 6.7/m
Zalhas#br1
Fizz · Mid
9 / 11 / 11
43.5% KP
28,987
18.8% share
13,039g
186 CS · 5.6/m
hplt#BR2
Hwei · ADC
11 / 5 / 13
52.2% KP
49,139
31.9% share
16,593g
247 CS · 7.4/m
zay#feefa
Camille · Support
7 / 9 / 14
45.7% KP
25,169
16.3% share
10,842g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
