Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 104 days ago
11 / 9 / 10
K / D / A
48.8%
Kill participation
1,014.8
Damage / min
13,968g
444.6 gold / min
28
11 placed · 5 cleared
212
6.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatManolito#KICK
K'Sante · Top
4 / 6 / 13
39.5% KP
19,559
15% share
11,097g
185 CS · 5.9/m
Tapioka French#br1
Jarvan IV · Jungle
12 / 9 / 16
65.1% KP
28,823
22.1% share
14,628g
211 CS · 6.7/m
GOOD GAME GG XD#0404
Sylas · Mid
11 / 9 / 10
48.8% KP
31,881
24.5% share
13,968g
212 CS · 6.7/m
Glanks#br1
Ziggs · ADC
9 / 10 / 10
44.2% KP
30,806
23.6% share
15,983g
227 CS · 7.2/m
barinho#hxh
Senna · Support
7 / 12 / 15
51.2% KP
19,319
14.8% share
11,926g
46 CS · 1.5/m
Red side
VictoryQUINDINHO#QNDM
Katarina · Top
11 / 7 / 9
43.5% KP
32,425
20.3% share
13,831g
172 CS · 5.5/m
sojourn#luv
Rengar · Jungle
13 / 9 / 7
43.5% KP
34,861
21.8% share
17,070g
221 CS · 7/m
Eltrico#BR1
Smolder · Mid
8 / 4 / 17
54.3% KP
34,892
21.8% share
15,273g
232 CS · 7.4/m
chill guy#lgo
Syndra · ADC
12 / 8 / 13
54.3% KP
37,261
23.3% share
19,064g
247 CS · 7.9/m
romario 1994#prime
Camille · Support
2 / 15 / 20
47.8% KP
20,585
12.9% share
10,494g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
