Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 104 days ago
7 / 6 / 18
K / D / A
50%
Kill participation
901
Damage / min
10,747g
367.4 gold / min
93
29 placed · 8 cleared
29
1 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMashiro#BRSP
Renekton · Top
6 / 5 / 12
36% KP
15,438
12% share
11,563g
179 CS · 6.1/m
PETRUS#OWO
Shaco · Jungle
12 / 5 / 10
44% KP
22,580
17.6% share
15,556g
209 CS · 7.1/m
Kuiaratame#8662
Locke · Mid
12 / 7 / 3
30% KP
22,850
17.8% share
14,518g
240 CS · 8.2/m
Eltrico#BR1
Veigar · ADC
13 / 5 / 16
58% KP
41,165
32.1% share
18,315g
247 CS · 8.4/m
GOOD GAME GG XD#0404
Camille · Support
7 / 6 / 18
50% KP
26,354
20.5% share
10,747g
29 CS · 1/m
Red side
Defeatquero injustica#feIca
Varus · Top
6 / 10 / 7
46.4% KP
24,947
24% share
12,036g
221 CS · 7.6/m
TTVNehemmiahlol#Stoic
Viego · Jungle
10 / 5 / 4
50% KP
13,661
13.1% share
14,497g
188 CS · 6.4/m
JapaPer#BR1
Galio · Mid
4 / 5 / 7
39.3% KP
19,610
18.8% share
11,087g
225 CS · 7.7/m
tungtungsahur67#magy
Sylas · ADC
3 / 17 / 6
32.1% KP
21,601
20.7% share
10,430g
167 CS · 5.7/m
VOLPATO#BR3
Naafiri · Support
5 / 13 / 12
60.7% KP
24,296
23.3% share
10,826g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
