Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 103 days ago
9 / 6 / 4
K / D / A
36.1%
Kill participation
893.7
Damage / min
13,649g
513.8 gold / min
13
6 placed · 0 cleared
204
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathundrdsilentways#wiken
Gnar · Top
7 / 4 / 3
31.3% KP
23,223
23.8% share
13,366g
236 CS · 8.9/m
LOUD Sinatra#omw
Vi · Jungle
12 / 8 / 8
62.5% KP
24,532
25.1% share
14,454g
178 CS · 6.7/m
Himura Kenshin#0309
Fizz · Mid
6 / 8 / 7
40.6% KP
16,536
16.9% share
11,328g
198 CS · 7.5/m
Veradux#Shen
Jhin · ADC
2 / 9 / 10
37.5% KP
18,040
18.5% share
10,576g
195 CS · 7.3/m
Telas#0604
Renekton · Support
5 / 7 / 12
53.1% KP
15,232
15.6% share
10,737g
56 CS · 2.1/m
Red side
VictoryBACHIRA FOCADO#FOCUS
Jax · Top
4 / 5 / 7
30.6% KP
15,028
12.7% share
11,532g
172 CS · 6.5/m
titi#shaco
Talon · Jungle
7 / 9 / 6
36.1% KP
21,094
17.8% share
14,304g
217 CS · 8.2/m
Klein Moretti 小丑#Ryuu
Ryze · Mid
8 / 4 / 8
44.4% KP
33,138
28% share
14,849g
275 CS · 10.4/m
GOOD GAME GG XD#0404
Kai'Sa · ADC
9 / 6 / 4
36.1% KP
23,742
20% share
13,649g
204 CS · 7.7/m
Ryuuhu#12345
Camille · Support
8 / 8 / 15
63.9% KP
25,434
21.5% share
11,387g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
