Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 102 days ago
12 / 7 / 9
K / D / A
55.3%
Kill participation
981.9
Damage / min
16,929g
438.6 gold / min
41
16 placed · 7 cleared
263
6.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvashanzo#BR1
Cho'Gath · Top
4 / 7 / 4
25.8% KP
18,598
14.7% share
13,401g
233 CS · 6/m
thewarsor33#TH33
Lee Sin · Jungle
7 / 8 / 8
48.4% KP
30,254
23.9% share
16,090g
280 CS · 7.3/m
Gabriel Chavans#Azir
Azir · Mid
6 / 7 / 1
22.6% KP
29,498
23.3% share
15,006g
312 CS · 8.1/m
Darkarry#Dark
Aphelios · ADC
10 / 9 / 0
32.3% KP
32,139
25.4% share
18,718g
291 CS · 7.5/m
zay#feefa
Camille · Support
4 / 7 / 11
48.4% KP
15,969
12.6% share
11,510g
38 CS · 1/m
Red side
VictoryGOOD GAME GG XD#0404
Vayne · Top
12 / 7 / 9
55.3% KP
37,903
28.7% share
16,929g
263 CS · 6.8/m
devils den#hugo
Quinn · Jungle
3 / 11 / 14
44.7% KP
22,055
16.7% share
15,114g
261 CS · 6.8/m
Techy#777
Kassadin · Mid
11 / 3 / 11
57.9% KP
30,137
22.8% share
19,514g
313 CS · 8.1/m
Ankeris#cria
Jinx · ADC
6 / 7 / 9
39.5% KP
22,953
17.4% share
18,361g
334 CS · 8.7/m
Laure#xdxd
Poppy · Support
6 / 3 / 20
68.4% KP
19,083
14.4% share
13,155g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
