Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 101 days ago
14 / 2 / 10
K / D / A
63.2%
Kill participation
924.5
Damage / min
14,337g
470.8 gold / min
35
17 placed · 2 cleared
231
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKage Bunshin#kr01
Yasuo · Top
1 / 10 / 1
10.5% KP
17,827
15.4% share
11,868g
258 CS · 8.5/m
LOUD Sinatra#omw
Vi · Jungle
4 / 3 / 10
73.7% KP
20,272
17.5% share
13,633g
225 CS · 7.4/m
NKZ Pilson#BR2
Syndra · Mid
2 / 7 / 4
31.6% KP
21,205
18.3% share
10,146g
196 CS · 6.4/m
chill guy#lgo
Sivir · ADC
10 / 7 / 4
73.7% KP
39,363
34% share
17,500g
285 CS · 9.4/m
Thurpoppy#Poppy
Poppy · Support
2 / 11 / 6
42.1% KP
17,249
14.9% share
8,641g
35 CS · 1.1/m
Red side
VictoryBrunox1001#br1
Zac · Top
8 / 1 / 10
47.4% KP
21,147
18.5% share
13,887g
250 CS · 8.2/m
SAAD#JNG
Wukong · Jungle
5 / 6 / 10
39.5% KP
19,210
16.8% share
11,552g
194 CS · 6.4/m
GOOD GAME GG XD#0404
Sylas · Mid
14 / 2 / 10
63.2% KP
28,151
24.7% share
14,337g
231 CS · 7.6/m
caio roque#br1
Xerath · ADC
8 / 3 / 14
57.9% KP
33,215
29.1% share
15,317g
241 CS · 7.9/m
Gustralhado#chill
Karma · Support
3 / 7 / 21
63.2% KP
12,440
10.9% share
9,632g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
