Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 101 days ago
9 / 7 / 1
K / D / A
83.3%
Kill participation
972.6
Damage / min
11,736g
491.4 gold / min
18
7 placed · 2 cleared
165
6.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryduzão gangplank#china
Gangplank · Top
8 / 3 / 8
48.5% KP
27,247
34% share
12,261g
212 CS · 8.9/m
Lyx#1000
Xin Zhao · Jungle
3 / 2 / 10
39.4% KP
9,677
12.1% share
10,436g
173 CS · 7.2/m
Flxrzinha#br1
Tahm Kench · Mid
11 / 3 / 7
54.5% KP
22,198
27.7% share
11,732g
177 CS · 7.4/m
fdasfassa#dafsd
Syndra · ADC
9 / 3 / 5
42.4% KP
15,719
19.6% share
12,876g
238 CS · 10/m
caio roque#br1
Janna · Support
2 / 1 / 17
57.6% KP
5,240
6.5% share
7,815g
27 CS · 1.1/m
Red side
DefeatEST Bwipo#1810
Darius · Top
0 / 8 / 4
33.3% KP
8,279
15.1% share
7,100g
162 CS · 6.8/m
VTS viçador#PE1
Vayne · Jungle
0 / 7 / 4
33.3% KP
10,219
18.7% share
7,846g
156 CS · 6.5/m
GOOD GAME GG XD#0404
Locke · Mid
9 / 7 / 1
83.3% KP
23,230
42.5% share
11,736g
165 CS · 6.9/m
IDESERVEIT#bipi
Ziggs · ADC
1 / 5 / 4
41.7% KP
9,505
17.4% share
9,574g
222 CS · 9.3/m
atilemrac#luv
Rakan · Support
2 / 6 / 5
58.3% KP
3,442
6.3% share
6,354g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
