Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 100 days ago
8 / 3 / 11
K / D / A
63.3%
Kill participation
764.5
Damage / min
13,548g
502.1 gold / min
22
14 placed · 0 cleared
194
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatim not abel#BR1
Ambessa · Top
3 / 6 / 7
52.6% KP
24,941
25.4% share
9,546g
185 CS · 6.9/m
ariziinho#Hwei
Fiddlesticks · Jungle
2 / 5 / 9
57.9% KP
16,263
16.6% share
10,017g
180 CS · 6.7/m
é o metth amor#metth
Locke · Mid
12 / 5 / 2
73.7% KP
29,731
30.3% share
14,795g
222 CS · 8.2/m
RagZark#RAG
Zed · ADC
1 / 6 / 4
26.3% KP
13,643
13.9% share
10,420g
198 CS · 7.3/m
Diniz Batera 2#br1
Zyra · Support
1 / 8 / 4
26.3% KP
13,511
13.8% share
7,341g
52 CS · 1.9/m
Red side
VictoryVKS zekas#2002
Yorick · Top
4 / 6 / 2
20% KP
22,855
24.6% share
12,306g
231 CS · 8.6/m
GOOD GAME GG XD#0404
Lee Sin · Jungle
8 / 3 / 11
63.3% KP
20,629
22.2% share
13,548g
194 CS · 7.2/m
Gilmar Maniçoba#REMO1
Katarina · Mid
12 / 6 / 6
60% KP
28,023
30.1% share
13,172g
204 CS · 7.6/m
foice e adaga#LENIN
Ashe · ADC
3 / 4 / 9
40% KP
9,249
9.9% share
11,103g
206 CS · 7.6/m
ivaD#levis
Bard · Support
3 / 1 / 20
76.7% KP
12,261
13.2% share
9,042g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
