Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 100 days ago
5 / 1 / 8
K / D / A
46.4%
Kill participation
855.2
Damage / min
14,399g
472.1 gold / min
43
12 placed · 9 cleared
273
9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGOOD GAME GG XD#0404
Vayne · Top
5 / 1 / 8
46.4% KP
26,085
28.2% share
14,399g
273 CS · 9/m
Drakehero#BR07
Lee Sin · Jungle
15 / 4 / 9
85.7% KP
28,052
30.3% share
16,479g
204 CS · 6.7/m
TAGITAM#BR112
Diana · Mid
5 / 7 / 12
60.7% KP
21,628
23.4% share
14,832g
229 CS · 7.5/m
Lua88#3777
Syndra · ADC
2 / 8 / 2
14.3% KP
12,985
14% share
11,573g
250 CS · 8.2/m
BichaMuda#171
Soraka · Support
1 / 5 / 17
64.3% KP
3,871
4.2% share
8,830g
25 CS · 0.8/m
Red side
Defeatuzent#fifi
Varus · Top
3 / 5 / 2
20% KP
22,523
20.7% share
10,544g
233 CS · 7.6/m
STEPZ#asd
Jarvan IV · Jungle
4 / 7 / 15
76% KP
24,438
22.4% share
13,425g
245 CS · 8/m
girlfromnowhere#66666
Lux · Mid
9 / 8 / 8
68% KP
22,383
20.6% share
11,495g
202 CS · 6.6/m
K0GUDOiL0VEdREw#ŁEViN
Jayce · ADC
5 / 5 / 6
44% KP
26,453
24.3% share
13,214g
278 CS · 9.1/m
Saku Gabimaru#Svero
Sona · Support
4 / 3 / 16
80% KP
13,115
12% share
8,991g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
