Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 100 days ago
16 / 5 / 10
K / D / A
83.9%
Kill participation
1,892.9
Damage / min
22,478g
504 gold / min
45
13 placed · 6 cleared
323
7.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFalcão#MAIN
Ambessa · Top
8 / 12 / 10
40% KP
30,881
17.6% share
16,456g
243 CS · 5.4/m
Hin#aniki
Hecarim · Jungle
13 / 6 / 12
55.6% KP
38,420
21.9% share
20,724g
349 CS · 7.8/m
iMaaasTeR#br1
Azir · Mid
12 / 4 / 7
42.2% KP
46,081
26.2% share
22,004g
413 CS · 9.3/m
girlfromnowhere#66666
Seraphine · ADC
8 / 7 / 25
73.3% KP
35,848
20.4% share
20,993g
326 CS · 7.3/m
Saku Gabimaru#Svero
Sona · Support
4 / 2 / 35
86.7% KP
24,549
14% share
15,150g
40 CS · 0.9/m
Red side
DefeatGOOD GAME GG XD#0404
Jayce · Top
16 / 5 / 10
83.9% KP
84,424
41.7% share
22,478g
323 CS · 7.2/m
rotten beauty#069
Ekko · Jungle
8 / 9 / 8
51.6% KP
29,542
14.6% share
19,970g
327 CS · 7.3/m
Bilulu#1446
Viktor · Mid
1 / 12 / 13
45.2% KP
36,695
18.1% share
16,023g
329 CS · 7.4/m
Trader#1234
Yunara · ADC
6 / 8 / 11
54.8% KP
40,050
19.8% share
22,749g
384 CS · 8.6/m
hiray#0001
Rengar · Support
0 / 11 / 17
54.8% KP
11,731
5.8% share
11,733g
34 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
