Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 99 days ago
14 / 5 / 23
K / D / A
80.4%
Kill participation
1,267
Damage / min
19,179g
582.7 gold / min
50
24 placed · 3 cleared
233
7.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSEISHIRO NAGI#0007
Renekton · Top
3 / 7 / 9
29.3% KP
23,397
15.3% share
11,845g
220 CS · 6.7/m
haimiya#miya
Locke · Jungle
17 / 7 / 6
56.1% KP
28,642
18.7% share
19,014g
248 CS · 7.5/m
Lucas Barbarini#Lucas
Zoe · Mid
8 / 10 / 10
43.9% KP
28,362
18.5% share
11,560g
182 CS · 5.5/m
ariziinho#Hwei
Hwei · ADC
5 / 8 / 18
56.1% KP
47,939
31.3% share
15,104g
245 CS · 7.4/m
Brance#Branc
Camille · Support
8 / 14 / 14
53.7% KP
24,891
16.2% share
11,422g
36 CS · 1.1/m
Red side
VictoryRagZark#RAG
Singed · Top
4 / 13 / 18
47.8% KP
25,757
16.7% share
12,056g
219 CS · 6.7/m
GOOD GAME GG XD#0404
Lee Sin · Jungle
14 / 5 / 23
80.4% KP
41,704
27.1% share
19,179g
233 CS · 7.1/m
Infinity1#BR2
Ekko · Mid
8 / 8 / 5
28.3% KP
33,505
21.8% share
15,374g
286 CS · 8.7/m
IDESERVEIT#bipi
Aphelios · ADC
19 / 5 / 8
58.7% KP
36,731
23.9% share
18,940g
221 CS · 6.7/m
ExperctiBR#BR1
Thresh · Support
1 / 10 / 32
71.7% KP
16,308
10.6% share
10,740g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
