Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 99 days ago
8 / 11 / 6
K / D / A
35%
Kill participation
1,238.2
Damage / min
16,029g
461 gold / min
17
13 placed · 2 cleared
256
7.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Kayle · Top
9 / 7 / 5
35% KP
37,919
23.4% share
18,051g
303 CS · 8.7/m
mata rindo#2v9
Shaco · Jungle
7 / 10 / 7
35% KP
20,654
12.7% share
14,629g
162 CS · 4.7/m
GOOD GAME GG XD#0404
Syndra · Mid
8 / 11 / 6
35% KP
43,049
26.6% share
16,029g
256 CS · 7.4/m
t3tix#01111
Caitlyn · ADC
13 / 17 / 7
50% KP
43,433
26.8% share
18,529g
228 CS · 6.6/m
0100110101110000#br1
Camille · Support
3 / 20 / 13
40% KP
17,004
10.5% share
11,014g
17 CS · 0.5/m
Red side
Victoryviktor tsoi#045
Gangplank · Top
14 / 9 / 15
44.6% KP
41,434
24.7% share
18,872g
288 CS · 8.3/m
Oikawa Tooru#LEV
Lee Sin · Jungle
13 / 5 / 19
49.2% KP
25,726
15.4% share
17,958g
266 CS · 7.7/m
RagZark#RAG
Singed · Mid
10 / 3 / 19
44.6% KP
23,271
13.9% share
16,063g
280 CS · 8.1/m
Let it burn#9458
Karthus · ADC
14 / 20 / 19
50.8% KP
50,530
30.2% share
16,509g
191 CS · 5.5/m
Saku Gabimaru#Svero
Sona · Support
14 / 3 / 33
72.3% KP
26,619
15.9% share
15,460g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
