Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 99 days ago
7 / 8 / 12
K / D / A
40.4%
Kill participation
737.3
Damage / min
14,641g
448.7 gold / min
36
12 placed · 8 cleared
244
7.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTOIC MENTAL#333
Gragas · Top
4 / 13 / 14
48.6% KP
19,423
15.9% share
10,930g
167 CS · 5.1/m
Drakehero#BR07
Darius · Jungle
15 / 8 / 11
70.3% KP
35,712
29.2% share
18,599g
259 CS · 7.9/m
RagZark#RAG
Singed · Mid
5 / 7 / 11
43.2% KP
25,695
21% share
12,472g
257 CS · 7.9/m
chill guy#lgo
Mel · ADC
11 / 10 / 10
56.8% KP
28,010
22.9% share
16,221g
257 CS · 7.9/m
uzent#fifi
Pyke · Support
2 / 9 / 18
54.1% KP
13,628
11.1% share
9,843g
41 CS · 1.3/m
Red side
Victoryquero injustica#feIca
Vayne · Top
9 / 9 / 11
42.6% KP
34,088
24% share
13,390g
207 CS · 6.3/m
DEUTSCHLAND#LIEBE
Hecarim · Jungle
16 / 7 / 14
63.8% KP
35,293
24.9% share
18,505g
250 CS · 7.7/m
GOOD GAME GG XD#0404
Renekton · Mid
7 / 8 / 12
40.4% KP
24,059
17% share
14,641g
244 CS · 7.5/m
girlfromnowhere#66666
Seraphine · ADC
13 / 6 / 20
70.2% KP
28,455
20.1% share
18,040g
236 CS · 7.2/m
Manel#BR2
Ashe · Support
2 / 7 / 18
42.6% KP
19,879
14% share
10,300g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
