Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 97 days ago
12 / 10 / 4
K / D / A
66.7%
Kill participation
919.9
Damage / min
15,152g
521 gold / min
30
10 placed · 2 cleared
206
7.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvitin1#black
Olaf · Top
3 / 13 / 5
33.3% KP
18,161
18.8% share
10,927g
224 CS · 7.7/m
kim#kira
Kayn · Jungle
4 / 9 / 11
62.5% KP
25,719
26.6% share
11,387g
181 CS · 6.2/m
GOOD GAME GG XD#0404
Locke · Mid
12 / 10 / 4
66.7% KP
26,753
27.6% share
15,152g
206 CS · 7.1/m
choco#TDC
Vladimir · ADC
3 / 4 / 7
41.7% KP
21,505
22.2% share
12,598g
260 CS · 8.9/m
atilemrac#luv
Twisted Fate · Support
2 / 7 / 11
54.2% KP
4,688
4.8% share
8,378g
47 CS · 1.6/m
Red side
Victorymiss u everyday#1807
Jayce · Top
25 / 6 / 5
69.8% KP
59,101
41.3% share
19,271g
242 CS · 8.3/m
dona luci#vidal
Skarner · Jungle
11 / 2 / 9
46.5% KP
24,115
16.9% share
15,332g
243 CS · 8.4/m
klyer#zzz
Galio · Mid
4 / 4 / 12
37.2% KP
24,097
16.8% share
11,369g
199 CS · 6.8/m
Morttheus#BR1
Taliyah · ADC
1 / 6 / 12
30.2% KP
20,890
14.6% share
13,139g
239 CS · 8.2/m
moje more#aww
Leona · Support
2 / 6 / 23
58.1% KP
14,846
10.4% share
9,434g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
