Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 97 days ago
12 / 10 / 15
K / D / A
64.3%
Kill participation
1,237.7
Damage / min
15,290g
451.9 gold / min
20
11 placed · 3 cleared
250
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymiss u everyday#1807
Ryze · Top
12 / 5 / 13
50% KP
50,452
24.4% share
16,997g
312 CS · 9.2/m
DEUTSCHLAND#LIEBE
Hecarim · Jungle
16 / 7 / 14
60% KP
54,009
26.1% share
19,318g
252 CS · 7.4/m
NAGASAWA#TOP1
Akali · Mid
13 / 11 / 9
44% KP
41,338
20% share
14,696g
180 CS · 5.3/m
peyz#br9
Caitlyn · ADC
9 / 9 / 9
36% KP
51,993
25.2% share
18,275g
294 CS · 8.7/m
barinho#hxh
Karma · Support
0 / 10 / 29
58% KP
8,841
4.3% share
10,319g
32 CS · 0.9/m
Red side
DefeatBCTMAXIMALIST#BCT
Sion · Top
3 / 9 / 12
35.7% KP
28,408
17.9% share
14,530g
253 CS · 7.5/m
chill guy#lgo
Lee Sin · Jungle
12 / 6 / 20
76.2% KP
33,524
21.1% share
16,594g
195 CS · 5.8/m
GOOD GAME GG XD#0404
Syndra · Mid
12 / 10 / 15
64.3% KP
41,876
26.3% share
15,290g
250 CS · 7.4/m
Lua88#3777
Kai'Sa · ADC
7 / 12 / 9
38.1% KP
25,098
15.8% share
15,464g
210 CS · 6.2/m
capybara#eloy
Sylas · Support
8 / 13 / 20
66.7% KP
30,049
18.9% share
11,746g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
