Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 96 days ago
16 / 5 / 8
K / D / A
52.2%
Kill participation
1,589.9
Damage / min
13,162g
535.8 gold / min
13
6 placed · 0 cleared
181
7.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTibetan Monk#buda
Jayce · Top
3 / 12 / 8
35.5% KP
15,588
17.3% share
9,115g
189 CS · 7.7/m
TTVNehemmiahlol#Stoic
Viego · Jungle
2 / 7 / 8
32.3% KP
12,230
13.5% share
9,113g
132 CS · 5.4/m
Gênesis#YHWE
Locke · Mid
13 / 10 / 1
45.2% KP
21,477
23.8% share
12,078g
134 CS · 5.5/m
Kurdz#Fall
Hwei · ADC
0 / 12 / 14
45.2% KP
16,290
18% share
7,934g
104 CS · 4.2/m
GordaRuiva#UwU
Jax · Support
13 / 6 / 8
67.7% KP
24,701
27.4% share
12,826g
91 CS · 3.7/m
Red side
VictoryGOOD GAME GG XD#0404
Akali · Top
16 / 5 / 8
52.2% KP
39,058
31.5% share
13,162g
181 CS · 7.4/m
LOUD Sinatra#omw
Lee Sin · Jungle
15 / 4 / 11
56.5% KP
26,912
21.7% share
15,064g
211 CS · 8.6/m
PERFECTSUPERSTAR#123
Viktor · Mid
7 / 7 / 13
43.5% KP
29,658
23.9% share
11,518g
184 CS · 7.5/m
scout fan#LLL
Seraphine · ADC
4 / 7 / 5
19.6% KP
11,155
9% share
9,683g
161 CS · 6.6/m
mc hamister#m c
Camille · Support
4 / 8 / 11
32.6% KP
17,315
14% share
8,547g
8 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
