Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 95 days ago
13 / 11 / 13
K / D / A
61.9%
Kill participation
1,392.5
Damage / min
24,445g
530.3 gold / min
38
18 placed · 5 cleared
415
9 CS / min
Objective control
6
Dragons
2
Baron
12
Towers
9
Inhibitors
1
Herald
0
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhero kenzan#111
Aurora · Top
13 / 9 / 7
43.5% KP
75,284
34.9% share
21,704g
358 CS · 7.8/m
RESILIÊNCIA#NOOB
Lee Sin · Jungle
10 / 7 / 11
45.7% KP
41,646
19.3% share
22,353g
369 CS · 8/m
beware#虚無月
Nasus · Mid
8 / 8 / 12
43.5% KP
41,809
19.4% share
18,925g
310 CS · 6.7/m
tank melter#2410
Twitch · ADC
7 / 10 / 7
30.4% KP
33,781
15.7% share
16,739g
214 CS · 4.6/m
bugiwara#TDC
Pantheon · Support
8 / 8 / 10
39.1% KP
23,134
10.7% share
16,033g
92 CS · 2/m
Red side
DefeatDudu Duelista#dudu
Riven · Top
7 / 14 / 17
57.1% KP
29,763
14.7% share
17,995g
279 CS · 6.1/m
guga fighter#001
Viego · Jungle
18 / 7 / 9
64.3% KP
53,021
26.1% share
24,175g
282 CS · 6.1/m
the promise#1337
Vladimir · Mid
4 / 7 / 11
35.7% KP
48,296
23.8% share
19,682g
407 CS · 8.8/m
GOOD GAME GG XD#0404
Syndra · ADC
13 / 11 / 13
61.9% KP
64,194
31.7% share
24,445g
415 CS · 9/m
NCLS#CABJ
Soraka · Support
0 / 7 / 26
61.9% KP
7,506
3.7% share
13,540g
85 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
